
Our fulltime job didn't leave us much free time and going back to develop after doing it for a whole day was exhausting, as well as stressful.

From there the idea of creating a product for everyone, not just for our gaming group, an idea that was then extended to the other devices. Years later, with the release on the market of the Oculus Quest 2, which, in addition to being a VR headset, integrates an AR functionality, the flame of passion is back to burn! It was the perfect device, accessible (you don't have to sell a kidney to buy it :P ), VR and AR together (albeit with its limitations) and untethered mode, you can sit at the game table without the need to carry a pc with you. But who in our group of players would have spent a whopping $ 4,000 to play D&D? At that moment we didn't think about releasing the software to the world, we just needed it to play with each other!Īt that point, the only way forward was to abandon the project and so we did. At the time, the only device worth mentioning in quality and "freedom from connecting cables" was Microsoft's Hololens. Then the idea, merge "the classic" with " the virtual" and create an augmented reality product that would eliminate those annoying problems! We wanted to create an AR headset's product that immerse players in the game world. in short, an "half" experience and a great waste of time! Playing assiduously at D&D, we gradually noticed the frequent problems of playing with pen and paper, especially during the fights: quick horrible drawings, difficulty for the master to make himself understood by the players, difficulty in preparing a fight with physical models, use of "similar" miniatures to address for the lack of those really necessary. Or backers can wait for future deliveries, with Mythic storing their orders in China "for as long as possible." Refunds were not offered, but an FAQ section in the update asked those seeking refunds to contact "and we will do our best depending on individual circumstances and our own financial situation.I don't remember exactly when we had this idea, it must have been about 4/5 years ago. Mythic and Red Hook have agreed to pay half that ($875,000), but the rest is being requested from Kickstarter backers.īackers have two options: they can pay the additional fee ranging from $18 to $69, depending on pledge level, before August 1 to ensure a delivery by mid-August. Mythic explained that shipping costs have risen by $1.4 million while manufacturing costs have risen by $350,000. The costs of raw materials (paper, cardboard, plastic) have increased by at least 30%." "COVID and then the war in Ukraine, led to a significant increase in costs not only of manufacturing but also, and especially, of shipping and delivery: The shipping costs have increased by an average of 600%.

"When we ended the Kickstarter campaign on November 6, 2020, the situation was nothing like it is today," Mythic wrote in the Kickstarter update.
